Implementing VR technology in gaming platforms

Human beings have a strong visual-sense. It’s no surprise that it almost takes 1/3rd of the neurons in our brain to power up our vision. We have this exquisite ability to visualize things in our heads and bring them to life.

That’s just how we navigate the world. Good for us that this navigation also paves the way for some brilliant innovations. 

Is VR still a thing?

Is VR still a thing?

Talking about innovations, it’s hard to ignore the possibilities that VR holds for the future. It’s not by fluke that giants like Facebook, Apple, Microsoft, Google, and HTC are pouring resources into this technology. After all, the futures uses for VR and AR span almost every vertical under the sun. From military-grade combat simulation and healthcare to entertainment and automotive manufacturing, the use-cases for VR are plenty. 

VR and Gaming

VR and Gaming

If there’s one vertical where VR has already proved its mettle, it is gaming. And its growth in this sector is only expected to grow with time. Over the next five years, the value of VR in the gaming market is predicted to exhibit a CAGR (Compounded Annual Growth Rate) of 32.75%. In other words, virtual reality in the gaming sector will likely be worth $42.50 billion by 2025. That’s a whopping figure by all standards. 

Are developers ready for VR?

Are developers ready for VR?

Game developers are more than prepared to leverage the potential that this technology offers. How do we know that? Well, that’s because games like Half-Life: Alyx have already entered the market. Countless players have dubbed it as the perfect VR gaming experience. The critical reception of the game also echoes the same sentiment. The best part is that Half-Life: Alyx offers only a glimpse of the promise that VR holds. Meaningly, AAA-titles are not the only part of the gaming industry that VR is set to revolutionize. 

What about gaming platforms?

What about gaming platforms?

The future of gaming platforms is also tied-in with developments in VR. Specifically, VR holds the power to reinvent online casinos like LeoVegas. Back in the day, online casinos were seen as inferior to brick-and-mortar setups with live dealers. Punters were wary of algorithms and the overall credibility of online casinos wasn’t great. But, that changed with time. In fact, many gamblers now prefer the online medium over the real-life experience. The $94-billion-valuation of the online gambling industry acts as a testament to the above claim. Furthermore, the widespread usage of smartphones has also fostered acceptance for online casinos. Unlike desktop-setups or brick-and-mortar casinos, smartphones offer the ability to gamble on the move. 

Now, when you introduce VR to the equation, online gambling platforms become more than just convenient. They become immersive and exciting. The experience-gap between real-life casinos and their online counterparts gets trimmed even further. Currently, online casinos don’t mimic the social experience of being in a real-life casino. But, VR can change that for good. Imagine strolling in ambient Vegas-style casinos and meeting live avatars of real people between games. Doesn’t that sound immersive? 

Well, that’s not all. VR can offer more than just a virtual tour of the streets of Vegas. It can allow players to personalize their in-game experience. That’s because the 3D environments rendered by VR tech are not set in stone. Thus, players will be able to tailor such environments to their tastes using various skins and customization options. 

A Glimpse into the Future — Roadblocks and Possibilities

All in all, implementing VR technology in gaming platforms will mean enriching the experience that players have. That enrichment will mostly come from enhanced realism. Increased avenues for personalization will also be part of the package. On the whole, the focus will be on cultivating immersive experiences. However, the mainstream integration of VR in the gaming sector does pose its challenges. For starters, not everyone will be willing to shell upwards of $500 to get the latest VR headset in the market. Also, VR gear is still too bulky and cumbersome to wear for longer periods. The hardware still has a long way to go before it becomes as portable and integral to our daily lives as smartphones. 

But, one this is certain. Once VR tech becomes more affordable and accessible, traditional gaming will become a thing of the past. To sum it up, the gaming sector will not be giving up on VR any time soon. In all likelihood, VR will soon become a staple feature offered by every gaming platform out there.

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